package scene.present 
{
	import flash.display.Sprite;
	/**
	 * ...
	 * @author carlor
	 */
	public class Present extends Sprite 
	{
		protected var _owner : Sprite;
		protected var _moving: Boolean;
		
		public function Present(owner: Sprite) 
		{
			_owner = owner;
			_owner.addChild(this);
			init();
		}
		
		public function dispose(): void
		{
			_owner.removeChild(this);
		}
		
		protected function init(): void
		{
			_moving = false;
		}
		
		public function beginMove(param: Object): void
		{
			_moving = true;
		}
		
		public function update(curTime: int): void
		{

		}
		
		public function get moving(): Boolean
		{
			return _moving;
		}
	}

}